Hello, I'm Craig and I'm a Senior Environment Artist at Traveller's Tales, this involves modelling, texturing, asset creation, lighting and the odd bit of effects work for levels on the LEGO series of games.
I always strive to produce quality artwork that I'm proud of, and to work efficiently within limited time constraints. This enthusiasm for my work pushes me to keep up to date with new tools, workflows and technologies.
I also take a keen interest in undestanding the technical side of things, especially with regards to performance and optimisation so that I can get as much as possible from the visuals within the limitations of the engine and hardware.
Contact & Personal Information
Traveller’s Tales – June 2008 – Present
Currently working as a Senior Environment Artist. I am responsible for modelling, texturing and lighting full levels from blockouts provided. I work mainly in Maya, Substance Painter, Substance Designer, Photoshop and Zbrush.
Titles worked on:
LEGO LEGO Batman 3: Beyond Gotham
LEGO Lord of the Rings
LEGO The Hobbit
LEGO Lord of the Rings
LEGO Batman: The Movie – DC Superheroes Unite
LEGO Batman 2: DC Super Heroes
LEGO Harry Potter: Years 5-7
LEGO Pirates of the Caribbean: The Video Game
LEGO Star Wars III: The Clone Wars
LEGO Indiana Jones 2: The Adventure Continues
LEGO Harry Potter: Years 1-4
LEGO Batman: The Videogame
3D Creation Studio / Jester Interactive Publishing – May - September 2007
I was responsible for modelling and texturing trackside props and objects in 3ds max/Photoshop for TT SuperBikes: Real Road Racing Championship (PS2). Then I’d export them ready to be used in-game. I also had to amend tracks, and also place props in them.
Classic Screen Manufacturing Ltd – 2005 - 2007
Classic Screen make silkscreens for the manufacturing industry. My main roles were graphic design and web design work.
Eternal Damnation – 2003 - 2006
Eternal Damnation is a downloadable zombie mod for Postal 2. It was published as part of ‘Postal Fudge Pack’ and more recently ‘Postal 10th Anniversary Edition’ – both available from Running with Scissors.
My role on the project was lead texture artist. I was responsible for most of the games new textures, and also the modelling of various props and several weapons.
Game-Artist.net – I was a forum moderator at Game-artist.net, generally just helping out and also running the regular speed modelling competitions.
West Cheshire College – 2006 - 2008
BTEC National Diploma in Interactive Games Technologies - Distinction
Helsby High School – 2001 - 2006
Skills Challenge 2007
Silver Award in Computer Games Design
References available upon request.
I know nobody really bothers with this sort of thing any more, but I promised my dad I'd link to his website.
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